Back to products

Geek Out! 90s Edition

$38.74

7 in stock

SKU: V210-2464283 Categories: , , Tag:
Description

 

Geek Out! is the game of mind-altering fun that finds out once and for all which player is the most knowledgeable about their favorite 90's pop culture subjects! You don't have to be a geek (but it helps!) to win this amazing social interaction and bluffing party game of geek lists!

A party of 2 or more players can join this party and each game lasts on average 30 minutes. The box comes with 70 cards, 20 tokens, and game board.

Trivia fun that finds out once and for all which player is the most knowledgeable about their favorite geeky 90's pop culture!

Amazing social interaction and bluffing party game

For 2 or more players

30 minute playing time

Contains 70 cards, 20 tokens, game board, color die and instructions

Additional information
Weight 1 kg
Dimensions 30 × 15 × 5 cm
Color

Multicolour

Brand

VR Distribution

Label 1

Free Shipping

Label 2
Reviews (0)

Reviews

There are no reviews yet.

Be the first to review “Geek Out! 90s Edition”

Your email address will not be published. Required fields are marked *

Shipping & Delivery

Delivery Time Frame

Please note that we cannot guarantee the exact date of arrival, and the delivery time frames (excluding weekends and public holidays) are as follows:

  1. For customers in Victoria, approximately 7-10 working days;
  2. For customers in NSW, SA, ACT, and QLD, approximately 9-12 working days;
  3. For customers in WA, NT, and TAS, approximately 9-12 working days.

Returns, Refunds, and Replacements

Products that are received faulty, damaged, or not as described are eligible for a return, refund, or replacement in accordance with the Australian Consumer Law (ACL). We are committed to ensuring all products meet the standards of quality and reliability expected by our customers.

Please note, however, that we do not accept returns or provide refunds for change of mind. We encourage you to carefully consider your purchase to ensure it meets your needs and expectations.